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 Support Call - "Cheat" Module
 
 Version: 1.7.0
 
 Author : Kronzky (www.kronzky.info / kronzky@gmail.com)

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 Installation:

 If you are mainly playing Single Player, then copy the included PBO file into the 
   addons folder underneath your Arma installation directory.
 
 If you are playing MP, it is better to use a mod-folder instead.
   Details here: http://community.bistudio.com/wiki/Modfolders
 
 After installing the file, there will be an additional button in the pause menu,
 to execute the module. (This is only available in Single Player mode!)
 Click the "Call for Support" button, and the selection menu will open.
 
 
 Be aware that updating this module, and then continuing a campaign where and older version 
 had been used previously might cause problems, and it is recommended to start a mission or 
 campaign new, once this module has been updated. (Campaigns can quickly be stepped through 
 via the "End mission" option under "Other assistance".)
 
 
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 Usage Notes/Warnings:

 The first time the module is opened there will be a delay of several seconds,
 as it is colleting information about the available equipment. This only happens once, though.
  
 * EQUIPMENT DROPS (vehicles, weapons, magazines):
    Select from the listbox on the left the specific equipment you want to receive,
     then click the "Send Support Request" button on the right.
    (You can select up to three weapons or magazine types simultaneously.)
    This will air-drop the item(s) near your current position.
     (Be aware that in windy conditions the item may drift off a bit, so keep watching.)
    To drop the object at a different position, click the map icon (upper right corner),
     and select the drop location on the map.
     (Double-clicking on the map will close it again.)
    Only equipment available to your side can be requested.
    Only one drop per vehicle or weapon can be requested (i.e. the same vehicle/weapon cannot be dropped twice).
    At night the dropped item will be marked via a flashing light and smoke for about 60 seconds.
    To force a smoke marker during the day, hold the <Shift> key when clicking the submit button.
    In OA backpacks can be selected from the Magazines list. (Be aware that only OA unit are able to carry backpack!)
   
 * SWITCH UNIFORM:
    Switches the player to a different unit type.
    By default the new unit will receive the same equipment the player already had.
    By holding <Shift> when clicking the "Send Support Request" button, 
     the new unit's equipment will be used instead.
    Be aware that (currently) only OA units are able to use backpacks (they have a "(B") listed 
     after their class name, shown in the right description field), so if switching to a regular 
     A2 unit, any backpack that is being carried will be lost.

 * REQUEST INTEL:
    By default only text and vehicle information is shown regarding the requested side.
    To also indicate the location on the map, click the map icon, and request the intel again.
    Information about the opposing troop strengths are approximate, and only updated occasionally.
    The incoming fire detector has to be activated first, and will go through a "calibration" routine,
     where the indicators should show up on the 350 & 500m circles.
     After that it will indicate the location (relative to the player) of any shots fired by OPFORs.
     The arrow buttons at the top allow recalling the last 5 stored shots.
     The bottom arrow (up/down) allow switching between different range grids (500, 250 & 125m).
    If a mission already contains an unmanned vehicle, use the "Open camera feed" options.
     Otherwise, deploy your own UAV/ULB via the "Launch" options.
    If a ULB is not following its waypoints, and is endlessly circling instead try the following method:
     1) Give the ULB at least two waypoints (via <Ctrl>-click), with the 1st being near the 
        desired final location, and the other ones being a few hundred meters beyond it.
     2) Once the ULB gets close to the 1st waypoint (within a 100m or so), click on the desired end location. 
        The ULB should move to that location, and then stop and hover there.
   
 * MANAGE UNITS:
    The "Detain" functions will immobilize group members at either their current or the
     player's position, and keep them from moving and firing.
    The "Leave player group" option removes them from the player group altogether.
     (Be aware that leaving the default group *may* cause the mission to fail, if it is a 
     requirement that no group members are lost, so make sure to create a save point 
     before trying this option.
     "Rejoin player group" puts him back into the original group.
    Locking group vehicles will prevent AI units from leaving damaged vehicles during a fight.
     (Make sure to unlock them before the vehicle might be destroyed, or the AI will die inside.)
     Once a locked vehicle is unlocked, the crew will exit immediately if the damage is higher than 80%. 
    To make other units part of the player's group, approach one (must be same side as the 
     player), and select the "Recruit nearest soldier" option.
    If the player is near another unit, the option to "Push back nearest unit" allows him
     to force the AI out of an obstacle it might be stuck at.
   
 * EVIRONMENT:
    The "Wait for x hours" options will skip forward by the specified number of hours.
     This option might cause missions to fail, if they have a time limited, so save before 
     executing this option, and try the "Extend deadline" option, in case it does fail.
    The option to "Set weather" brings up 4 sliders, to define the weather variables.
     The rain option only has an effect if Overcast is set to more than 70%.
     When re-opening the weather options some sliders may have changed somewhat, due to
     the randomization of the current settings (especially for the wind).
   
 * OTHER ASSISTANCE:
    "Get unstuck" will pull the player (or his vehicle) back by a few meters, if stuck in the terrain.
    "Unlock vehicle" allows entering or exiting of any manned or unmanned vehicles.
     If the vehicle has a crew, they will exit (if the vehicle is stationary).
    "Recover vehicle" fixes a vehicle that had been totally destroyed.
     It will still be somewhat damaged though, and has to be repaired for full funtionality.
    If the player is injured, and the required medic doesn't come (Arma First-Aid module active), 
     the option "Heal player" will allow the player to heal himself.
    "Reset post-processing" disables any special video effects (e.g. blurriness, color filter, etc.)
    "Report mission completion" ends the mission, and marks it as completed successfully.
    "Extend deadline" allows playing beyond a mission-set deadline.
     (Be aware that this could cause issues with mission actions that are time-triggered though, so use with care.)
    "Create restore point" creates a mission auto-save at any point during the mission.
       
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